Dimension scores are derived from public data and fields; weighted into the composite. Reference only.
GamePush is a game backend and unified SDK service for HTML5/Web and mobile games. Its goal is to let developers integrate common features such as ads, authentication, purchases, leaderboards, achievements, cloud saves, friend invites, and more without having to understand each platform SDK separately. It emphasizes “one integration, multiple platforms” and offers a free tier, making it suitable for mini-games and indie development scenarios.
In terms of features and use cases, GamePush covers cloud saves, progress sync, leaderboards, personal rankings, achievements, player management, chat channels, game collections, hosting, cloud images, cloud storage, rewards, triggers, and more. At the SDK layer, it supports automatic platform library connection, platform capability detection, Overlay UI, local storage, debugging tools, pre-upload testing, and file handling. The Overlay can directly display interfaces such as leaderboards, achievements, authentication, and sharing, reducing repetitive UI development. It supports JavaScript, Construct 3, Unity, Godot, Defold, and GameMaker, and the SDK is said to include strong TypeScript typing, events, and Promise/async-based calling methods.
Platform coverage is broad, including Yandex Games, CrazyGames, Telegram, Google Play, VK Games, OK Games, GameDistribution, GamePix, VK Play, Kongregate, YouTube Playables, Android App, Galaxy Store, Amazon AppStore, RuStore, and others. On the advertising side, it lists Yandex-related ad networks. For teams that need to distribute across multiple mini-game platforms, this kind of unified abstraction can significantly reduce adaptation costs.
Pricing is relatively transparent: the first 50,000 requests per month are free, followed by tiered usage-based billing, with the unit price decreasing from 0.015 USD per thousand requests to 0.011 USD per thousand requests. A custom enterprise plan is available for 50M+ requests/month. Game hosting costs about 0.24 USD/month/game, while cloud images and cloud storage also include small free quotas. The main text states that there is no commission on ads or purchases, and the service primarily charges for backend requests.
The strengths are broad platform coverage, a unified SDK, a complete feature set, a friendly free tier, plus documentation, tutorials, and engine-specific integration articles. The downsides are that the main text does not state whether it is open source, nor does it provide a self-hosting option; its core backend capabilities depend on its cloud service, and information on enterprise-grade SLA, payment methods, and compliance is also limited. It is better suited for HTML5 mini-games, indie developers, and teams that want to build once and distribute to multiple platforms. It is not ideal as a general-purpose application backend.
The main text does not clarify access from mainland China, ICP filing, node availability, or payment support, so this is currently rated as unknown. For teams in China, it is recommended to first test the console, SDK resource loading, CDN, ad platform callbacks, and payment flow. Alternatives to compare include PlayFab, Firebase, Nakama, Supabase, or native SDKs from each platform.
⚠ This review is compiled from public sources and does not constitute a purchase recommendation. Verify all facts on the vendor's official site. Verify on gamepush.com official site.
gamepush.com is an Unknown Dev Tools provider. TG4G tracks its product information, an overall rating of 8.0/10, and a China-accessibility score of Workable. Click "Visit Official Site" to reach gamepush.com directly.