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vision.engineer is a personal tech blog run by Tony, a veteran AR developer based in the US. It centers entirely on development practices for Apple's visionOS system and Apple Vision Pro headset, documenting the author's learning, project exploration, and problem-solving experience from the initial launch of visionOS to the present. Its content covers the full development workflow from API usage testing to building complete demo projects, making it one of the few standalone niche sites overseas that focuses in depth on visionOS development.
Its core function is content output: the author shares the development process of building various visionOS applications (including 3D home maps, interior design visualization, object tracking demos, and more), open-sources parts of his project code, explains the actual usage limitations of visionOS-exclusive APIs such as the enterprise Main Camera API, RoomPlan, and object tracking, and also shares his industry insights on the future of the visionOS ecosystem and potential killer apps.
All content on the site is completely free and open to access right now, no registration or login is required to browse it. It can be accessed directly from networks within China, with stable loading speeds. All content is in English, and a Chinese interface is not available at this time.
The site's advantages are very clear: all content is first-hand practical experience from a working developer. Unlike the general introductions in official documentation, it clearly points out the actual limitations and common pitfalls of current visionOS features — for example, the size limit for object tracking in visionOS 2, and the tedious model training process. This saves a ton of trial-and-error time for developers new to visionOS development. Some demo projects are also open-source, so developers can directly download the code to reference for their own work.
The disadvantages are also clear: as a personal blog, its content is mostly scattered project notes, there is no systematic development course, and the content scope is limited by the author's personal exploration interests, so it cannot cover all types of visionOS development needs. At the same time, some content involves Enterprise APIs that require Apple's approval, so the relevant experience has limited reference value for ordinary developers.
This site is perfect for developers who already have an iOS/AR development background and want to get into visionOS spatial computing development to learn from, and it is also suitable for industry professionals focused on spatial computing development to keep up with frontline development trends. Chinese developers based in China who can read English comfortably can gain a lot of practical development experience from this site.
⚠ This review is compiled from public sources and does not constitute a purchase recommendation. Verify all facts on the vendor's official site. Verify on vision.engineer official site.
vision.engineer is an 未明确 Dev Tools provider. TG4G tracks its product information, an overall rating of 7.0/10, and a China-accessibility score of China direct-connect friendly. Click "Visit Official Site" to reach vision.engineer directly.