Dimension scores are derived from public data and fields; weighted into the composite. Reference only.
THE TOURNAMENT is a Japanese online tournament/bracket maker operated by NOT SO BAD. It is designed for sports, esports, board games, school events, and club competitions, with an emphasis on creating, updating, and displaying match results directly in the browser—no dedicated software or app required. The site showcases templates and examples for football, baseball, tennis, judo, Shadowverse, Clash Royale, Splatoon, Smash Bros, and other types of events.
Based on the scraped text, the product centers on “creating and publishing tournament brackets.” It supports detailed participant registration, detailed match registration, third-place matches, repechage brackets, seeding, real-time sharing, mobile-friendly display, an English version, comment display, group/block display, participant list import, simultaneous updates across multiple venues, round-robin tournaments, qualifiers, and Excel/PDF export. Generated brackets can be embedded into blogs or official websites by copying code, and LINE, Twitter, and Facebook share buttons are provided automatically, making it suitable for publicly sharing match results.
Pricing is straightforward. The FREE plan has no initial fee or monthly fee, allows unlimited events, supports up to 128 participants per tournament, and supports embedding. However, embedded brackets cannot hide ads and do not support design customization. PREMIUM is aimed at users who need formal customization; pricing and maximum participant count are available only by inquiry, and it includes ad-free embeds plus design customization. Overall, the value for small events is strong, though the lack of public pricing for the premium tier is a drawback.
For collaboration, the text mentions real-time sharing and simultaneous updates across multiple venues, but it does not describe enterprise-level capabilities such as role permissions, team workspaces, approvals, or audit logs. On security, the terms require users to manage their own IDs and passwords and prohibit illegal access, impersonation, and collection of other users’ information. User information is handled according to the privacy policy, with Japanese law governing and the Tokyo District Court designated as the court of jurisdiction. No information was found on encryption, backups, SLA, SSO, APIs, or developer documentation.
Its strengths are a low barrier to entry, a free plan that can be used long term, unlimited event creation, and convenient embedding and social sharing. Its limitations include the 128-participant cap on the free plan, visible ads and styling restrictions for embedded brackets, and limited disclosure around enterprise capabilities. It is well suited to individual organizers, school clubs, small to medium-sized sports or esports events, and teams that need to display bracket results on an official website. For large commercial tournaments or scenarios requiring complex permissions or API integrations, it is best to consult the vendor first.
The text does not provide information about access from mainland China, payment methods, or localization, so access status is rated as unknown. If access or payment is restricted, international alternatives such as Challonge, Toornament, and Battlefy may be considered, or lightweight alternatives can be built with Feishu, Tencent Docs spreadsheet templates, and domestic tournament-management mini programs.
⚠ This review is compiled from public sources and does not constitute a purchase recommendation. Verify all facts on the vendor's official site. Verify on the-tournament.jp official site.
the-tournament.jp is an Japan Online Tools provider. TG4G tracks its product information, an overall rating of 6.0/10, and a China-accessibility score of Workable. Click "Visit Official Site" to reach the-tournament.jp directly.