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Re-Invention(株式会社リ・インベンション) is a Japanese XR and immersive content production company. Its services cover high-precision spatial scanning, 360°/VR immersive video, 2D-to-3D conversion, VR/AR/MR content production, system development, AI solutions, and VR headset production. It is not positioned as an online design tool, but rather as a project-based professional production and R&D service provider, with a particular focus on turning physical spaces such as buildings, facilities, and cultural assets into digital data and immersive experiences.
Based on the available information, its spatial scanning uses technologies such as laser scanning, Gaussian Splatting, and photogrammetry to convert real-world spaces into high-precision 3D data, with outputs that can be used for XR or BIM. For immersive video, the company emphasizes high-resolution cameras and production workflows. Its case studies include the 360° digital video theater at the Aomori Prefecture Tourist Center ASPAM, the Makuzu Kozan VR Museum, and “WASHOKU DIVE” for the Ministry of Agriculture, Forestry and Fisheries booth at JAPAN EXPO in France. The team can also provide integrated development from web applications to business systems, and deliver solutions incorporating machine learning and generative AI.
The official website does not disclose packages, price ranges, payment methods, delivery timelines, copyright ownership, or post-delivery maintenance terms, so it should be viewed as operating on a custom-quote model. In terms of collaboration, the site mentions that several university faculty members and graduate students are affiliated with the company, and that projects are advanced through industry-academia collaboration. It has also worked with experts in various fields to address issues such as dizziness and eye strain in 3D video. However, it does not provide details on customer collaboration platforms, version control, acceptance procedures, or other execution-level processes.
Its main strength is its broad technical scope: it can combine spatial capture, XR content, websites/systems, and AI solutions. This makes it suitable for museums, cultural tourism venues, brand exhibitions, public institutions, and building/facility digitization projects. Publicly listed major clients include NTT docomo, NHK-related companies, Sony Music Labels, Dentsu, and Tanseisha, indicating a certain level of commercial project experience. The main drawback is that the website is more of a showcase than a detailed procurement resource: it lacks technical specifications for sample works, output format lists, asset library scale, licensing terms, and pricing information. Buyers will need further communication for evaluation.
No information is provided about access from mainland China, payment support, or Chinese-language service. If a project is to be implemented in China, buyers should confirm cross-border communication, on-site shooting arrangements, data delivery, and payment methods. Alternatives may include domestic 3D scanning/digital twin companies, exhibition interaction production teams, VR museum service providers, or international Matterport ecosystem vendors, photogrammetry teams, and BIM scanning service providers. Overall, Re-Invention is better suited to institutional clients with a defined budget who need customized immersive experiences and research-oriented technical support.
⚠ This review is compiled from public sources and does not constitute a purchase recommendation. Verify all facts on the vendor's official site. Verify on re-invention.jp official site.
re-invention.jp is an Japan Design & Creative provider. TG4G tracks its product information, an overall rating of 6.0/10, and a China-accessibility score of Workable. Click "Visit Official Site" to reach re-invention.jp directly.