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Phaser 3 Loading Animations by Ourcade is a code package of loading animations designed for Phaser 3. Its core goal is clear: to replace blank screens with native animations when web games load resources like atlases, sound effects, and music on a live server, reducing the chance of players mistaking the page for being frozen. The text indicates these animations are written in TypeScript and can compile to ES5/ES6 JavaScript.
Its biggest highlight is being "Phaser Native". The animations are drawn using Phaser 3's GameObjects, Tweens, Graphics, and Shapes/Curves rather than the CSS DOM layer. This allows them to participate in the display hierarchy like regular Phaser objects, stacking properly with UI or in-game elements like buttons and doors. All animations require no additional asset downloads, making them ideal for controlling package size and loading complexity. For customization, parameters like size, radius, line width, and color are supported; Plus and Premium tiers also include multi-color variants. Each animation class has minimal dependencies and provides a readable, convenient API; the addToContainer() method lets you add animations to a Phaser 3 Container for unified movement, scaling, or transitioning with Tweens/Timelines.
Pricing is a one-time purchase: Basic for $9 includes 3 animations, Plus for $21 includes 9 animations, and Premium for $45 includes 33 animations. The page promises lifetime free updates and a 14-day money-back guarantee. Purchasers receive the full source code, which can be modified according to project needs; however, the text does not specify open-source licenses, commercial authorization details, or payment methods.
Pros include a clear integration path, consistency with Phaser concepts, no need for extra assets, and coverage for both TypeScript/JavaScript. For Phaser developers, it saves time compared to hastily writing loading animations from scratch. Cons are its extremely narrow scope, essentially targeting only Phaser 3; some Premium animations may depend on lower-tier versions or a Bezier easing library; documentation in the scraped text is limited to page descriptions and readme.md mentions, lacking complete API, licensing, and ecosystem integration details.
It is suitable for indie Phaser game developers, small web game teams, and learners looking to quickly improve the first-screen experience. It is not suitable for Unity, Godot, or non-Phaser web projects. Access and payment availability from China are not disclosed in the text; testing website reachability before actual purchase is recommended. Alternatives include writing custom Phaser Graphics/Tween animations, using CSS loading animations, or adopting web animation solutions like Lottie.
⚠ This review is compiled from public sources and does not constitute a purchase recommendation. Verify all facts on the vendor's official site. Verify on phaserloading.com official site.
phaserloading.com is an United States Dev Tools provider. TG4G tracks its product information, with monthly pricing from $3.00, an overall rating of 7.0/10, and a China-accessibility score of China direct-connect friendly. Click "Visit Official Site" to reach phaserloading.com directly.