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NANSENSE is a professional inertial motion capture system that includes the R2 Suit, R2 Gloves, facial tracking, Studio software, a plugin library, and an iOS mobile app. It is designed for use cases such as entertainment production, biomechanics, medical research, sports science, and ergonomics, with an emphasis on portability, no need for specific lighting, and the ability to capture motion in confined spaces.
In terms of functionality, NANSENSE covers capture, real-time solving, recording, editing, post-processing, and character retargeting. The R2 architecture supports integrated body, finger, and facial capture; the full-body setup can drive 50+ sensors, while the gloves support up to 15 IMUs per hand. Studio can handle foot contact, ground collisions, foot sliding, jumps, and height tracking, and includes a displacement editor to correct the positional drift commonly seen in inertial motion capture.
On the ecosystem side, it supports real-time streaming to Unreal, Unity, Maya, MotionBuilder, Blender, and more, and provides plugins for MotionBuilder, 3ds Max, Maya, Unreal, Unity, and Blender. Data can be exported in FBX, BVH, C3D, ASF, AMC, and CSV formats. It also supports synchronization with timecode, reference video, optical stages, or third-party facial capture systems. The website explicitly mentions broadcast protocols and an SDK for developing third-party plugins or custom integrations. The Docs section provides getting-started guides, tutorials, documentation, software releases, and changelogs, although the captured text did not show detailed API documentation.
Pricing is based on one-time purchase/licensing: the R2 Suit starts at $6,299, a single glove starts at $2,899, a pair of gloves starts at $5,799, and the Studio software is a one-time $1,799 purchase. The software is not subscription-based and has no monthly fee; plugins, Character Engine, and the mobile app are free. Schools and research institutions may receive discounts, and software licenses are free for non-commercial use. Note that prices exclude shipping, taxes, and customs duties. Prepayment by bank wire transfer is typically required, and credit card payments may incur additional fees.
Its strengths include a complete hardware-software pipeline, integrated support for full-body, finger, and facial capture, broad integration with mainstream animation tools and game engines, and clear long-term software costs. Downsides include a relatively high hardware entry price, the fact that inertial systems can still drift and rely on post-processing, the customized nature of the equipment, and the fact that orders are generally non-cancellable and non-refundable. On-site service is limited to parts of North America and Europe. It is better suited to animation/VFX studios, virtual production teams, research institutions, and universities than to individual users looking for a low-cost entry point.
The available text does not provide information on access, payment, local distributors, or after-sales support in mainland China, so this remains unknown. For deployment in China, key points to verify include access to the official website and Docs downloads, international shipping, customs duties, the bank wire transfer process, warranty and return/repair costs, and whether there is distributor support in Asia. Comparable solutions include Xsens, Rokoko, Manus, Noitom, OptiTrack, and Vicon.
⚠ This review is compiled from public sources and does not constitute a purchase recommendation. Verify all facts on the vendor's official site. Verify on motioncaptureglove.com official site.
motioncaptureglove.com is an Unknown Hardware & IoT provider. TG4G tracks its product information, with monthly pricing from $1,799.00, an overall rating of 8.0/10, and a China-accessibility score of Workable. Click "Visit Official Site" to reach motioncaptureglove.com directly.