Dimension scores are derived from public data and fields; weighted into the composite. Reference only.
Linq Games is a financial infrastructure platform for game economies. Headquartered in Brooklyn, New York, and founded in 2023, it is not a general-purpose acquiring tool; instead, it provides a single-API “financial layer” built around player wallets, virtual currencies, cross-game asset movement, creator/tournament prize payouts, and fraud protection for game studios.
The Wallet API lets studios create player wallets per game or across studios, covering USD, EUR, and custom in-game virtual currencies. It includes double-entry ledgers, holds, audit trails, and real-time webhooks. Cross-Game Currency allows a studio to configure exchange rates and migrate balances across multiple games. Payouts supports ACH, PayPal, and virtual cards, while the Publisher tier also mentions wire/bank transfers, making it suitable for creator earnings, tournament prizes, and marketplace revenue distribution. On the risk side, Fraud Shield provides real-time monitoring and configurable rules to help block chargebacks and synthetic account fraud.
Pricing is relatively transparent: Starter is free, capped at 500 live wallets and $10K in monthly transaction volume; Studio costs $299/month and includes $500K in monthly transaction volume, full payouts, Fraud Shield, and a 99.9% SLA; Publisher is custom. Once plan transaction limits are exceeded, a flat 0.9% transaction fee applies. Its compliance disclosures mention PCI-DSS Level 1 controls, a FinCEN MSB structure, MTL coverage in 45+ U.S. states, KYC/AML, 1099 reporting, and GDPR-aligned data practices, but it does not provide specific registration numbers or verifiable license links.
Its main strength is deep verticalization for gaming: wallets, ledgers, cross-game currency, and payouts are designed as an integrated system, and it offers REST API, Unity/Unreal SDKs, and webhooks, making the developer experience fairly complete. The downside is that the platform still appears early-stage: the main site states only 3 studios onboarded and $420K in transactions processed. Its coverage also appears clearly U.S.-focused, with limited detail on international payment acceptance, card acquiring, refunds, and disputes. It is better suited to indie to mid-sized game studios, publishers, mobile game web shops, creator-economy use cases, and tournament prize payouts. For standard ecommerce acquiring, Stripe, Adyen, Braintree, and similar platforms may be more broadly applicable.
The main materials do not provide information on mainland China network availability, RMB settlement, or local Chinese payment methods, so china_access can only be rated as unknown. For China-based teams, key points to verify include website/API connectivity, KYC entity requirements, whether Chinese companies can open accounts, and whether Alipay/WeChat Pay or alternative cross-border payment and payout solutions are supported.
⚠ This review is compiled from public sources and does not constitute a purchase recommendation. Verify all facts on the vendor's official site. Verify on linqgames.com official site.
linqgames.com is an Unknown Payments provider. TG4G tracks its product information, an overall rating of 7.0/10, and a China-accessibility score of Workable. Click "Visit Official Site" to reach linqgames.com directly.