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EECS 298: 3D Tech Art and Animation is a 3D technical art and animation course offered by the University of Michigan. Its core tool is Blender, with extensions into the Unity game engine, 3D printing, and photogrammetry. The course was created by Austin Yarger and Evan Marcus and is offered in the fall semester. It falls under EECS 298 special topics and may count toward options such as FlexTech or STAMPS Elective, but students should confirm specific credit applicability with their school or college.
The course covers low-poly character, object, and environment modeling, as well as materials, lighting, topology, asset formats, optimization, rigging, basic animation, and animation control logic. It also emphasizes importing assets into Unity and creating interactive effects such as dynamic hair, flowing lava, and characters looking at nearby objects. The course also includes 3D printing and photogrammetry, helping students understand how digital assets and real-world objects can be converted between formats. In terms of delivery, the text clearly states that attendance is not mandatory and that all lectures are recorded, so students can watch them asynchronously and remotely. However, it does not specify whether live sessions, TA-led labs, or one-on-one support are available.
The page does not disclose a separate price, tuition breakdown, or payment method, nor does it state whether a certificate is provided upon completion. As for instructor background, the available information only confirms that this is a UMich EECS course created by Austin Yarger and Evan Marcus. Students with questions about enrollment, waitlists, or overrides can contact the course staff. The course has no required textbook and no prerequisites.
The main strength is its complete learning path: from content creation in Blender to interactive integration in Unity and portfolio output. It is well suited to students interested in games, XR, animation, film, or architecture-related fields. The course is beginner-friendly, requires no programming or art background, and explicitly suggests that students may produce 30+ models, multiple playable 3D characters, and a large multiplayer platformer game. The limitations are that it is offered only in the fall and is intended for University of Michigan students, so participation by external learners is unclear. The workload is also described as moderate, with relatively high artistic and technical intensity, so it is not a lightweight introductory experience.
It is best suited for UMich students who want to systematically learn the Blender/Unity 3D pipeline and build a portfolio. It is also useful for interdisciplinary learners who want to communicate effectively with artists and programmers. For access from China, the text provides no information about network accessibility, payment, or China-specific support, so the domain’s accessibility status should be considered unknown. If students cannot enroll, they can refer to related UMich alternatives listed on the page, such as EECS 494 game development, EECS 440 XR, the ARTDES animation course sequence, and club resources such as Wolverine Soft and ARI.
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