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Dats Games is a mobile game development company based in Limassol, Cyprus. Its website positions the company as a “Hypercore Factory,” with a focus on Hyper-casual, Idle Arcade, and Hypercore games. It is not a traditional design software product or asset marketplace; rather, it is a studio service centered on game ideas, prototype validation, and mobile game product development. The site states that its games have reached 140 million total downloads, with 6 hits, 350 developed and closed prototypes, and a team of 40+ game development professionals.
Based on its portfolio, Dats Games has released multiple mobile games, including Riding Extreme, Healing Rush, Slice Them All, and Card Battle. Riding Extreme has reached 130 million downloads worldwide, while Slice Them All has reached 23 million. For the design and creative industries, its value lies mainly in casual game concept validation, gameplay prototype development, data-driven iteration, and publisher partnerships, rather than in providing visual design tools. The website also provides a contact channel for publishers, making it more suitable for teams looking to discuss publishing, user acquisition, or game product partnerships.
The terms state that the related services and applications are “licensed, not sold.” Users receive a limited, revocable, non-exclusive, personal, non-transferable license, subject to restrictions such as reverse engineering, sublicensing, and copying copyrighted content. For user content, users retain copyright, but once content is posted, they grant the platform a worldwide, royalty-free, perpetual, and sublicensable right to use it. This is something creators and partners should evaluate carefully. On pricing, the site only indicates that both free services and subscription-based/Premium paid services may exist: the free version may include third-party ads, while the paid version does not display ads and renews automatically. Specific prices are not disclosed.
Its strengths include a clear focus on the mobile game sector, strong download-based case studies, and team size plus prototype experience that can serve as cooperation credentials. Job listings mentioning Game Designer and Unity Developer roles also suggest ongoing R&D capability. The downsides are that the website provides limited information on the business cooperation process, project delivery boundaries, pricing, support response, and supported platforms. Its terms also read more like a general app service agreement, and some wording appears inconsistent, so the contract version should be confirmed before any formal partnership. It is best suited to mobile game publishers, product teams looking for hyper-casual gameplay prototypes, and developers interested in joining an overseas game studio.
The main site does not provide information about access from mainland China, network nodes, Chinese-language support, or local payment options, so its China accessibility status is unknown. Payments are only described as being handled by third-party payment processors, with possible credit card support; there is no mention of Alipay, WeChat Pay, or RMB settlement. If cooperation from mainland China is affected by network, payment, or communication constraints, it may also be worth evaluating hyper-casual/mobile game publishing and development platforms such as CrazyLabs, Supersonic Studios, Voodoo, Kwalee, and Homa Games.
⚠ This review is compiled from public sources and does not constitute a purchase recommendation. Verify all facts on the vendor's official site. Verify on dats.games official site.
dats.games is an Unknown Design & Creative provider. TG4G tracks its product information, an overall rating of 6.0/10, and a China-accessibility score of Workable. Click "Visit Official Site" to reach dats.games directly.