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Studio BROS., Inc. is a CG and real-time content production company based in Tokyo, Japan. Its work spans film and video CG production, real-time CG, system development, talent training, and R&D. A key part of its positioning is that it is an Epic Games certified Service Partner and Unreal Authorized Training Center, with Gold Badge status. It is also associated with the AWS Partner Network and NVIDIA Omniverse Partners Japan. Overall, it is more of a technology-driven creative services provider for enterprises and production studios than a self-service SaaS tool.
The official website highlights core services including film/content production support, visualization, enterprise and AWS solutions, Unreal training, and corporate 3DCG asset conversion. Its virtual production services cover planning, VAD concepts, Pitch-Visualization, Tech-Visualization, Pre-Visualization, virtual scouting, and virtual cameras, helping teams plan shots, lighting, assets, and stage operations before filming. Its newly launched 3DCG conversion service accepts model data created with Maya 2020-2023 and Arnold 6.0.3-7.1, converting it into a UE Project that can be opened in Unreal Engine. The maximum size is 2GB per file, with up to 10 files per case.
Pricing for general production, training, and system services is not publicly listed and likely requires a project-based quotation. The 3DCG conversion service is available only to corporate applicants, with a review process taking 1-2 business days; individuals cannot use it. Until November 30, 2025, eligible companies can receive their first single-asset conversion for free. In terms of copyright, website content is protected under copyright law and may not be copied, adapted, distributed, or sold without written permission. Its collaboration value mainly lies in accompanying the production workflow from storyboards through final post-production editing, while using early-stage visualization to help teams align on creative and technical plans.
Its strengths include solid certifications, a client list featuring major organizations such as NHK, NVIDIA, Fujitsu, and Honda, and a service chain that covers creativity, technology, training, and asset conversion. The downsides are that pricing, delivery timelines, and after-sales SLA are not transparent; asset conversion format limitations are clearly defined; and the website terms state that the site is intended for users in Japan. It is suitable for film and video virtual production teams, architectural visualization teams, manufacturing digital twin/product configurator teams, and enterprises looking to learn Unreal in a structured way.
Based on the crawled text, mainland China accessibility, payment methods, and Chinese-language support cannot be determined, so china_access is marked as unknown. Chinese teams looking for similar capabilities may compare domestic Unreal virtual production service providers, digital twin companies, or look directly for Epic Games certified training and service partners.
⚠ This review is compiled from public sources and does not constitute a purchase recommendation. Verify all facts on the vendor's official site. Verify on bros.studio official site.
bros.studio is an Japan Design & Creative provider. TG4G tracks its product information, an overall rating of 7.0/10, and a China-accessibility score of Workable. Click "Visit Official Site" to reach bros.studio directly.