SauRay is a server-side Anti-wallhack solution from TooMuchVoltage Software Inc., aimed primarily at competitive games. It does not rely on client-side detection. Instead, on every server tick, it performs ray tracing against each playerβs view frustum to determine whether players are genuinely visible to one another, reducing the information that wallhack cheats can exploit at the source.
In terms of protection scope, SauRay focuses on wallhack/ESP prevention and is not a full anti-cheat suite. Its main advantage is server-side prevention: it does not access or monitor playersβ devices, reducing the risks that come with an untrusted client. For deployment, game servers need a hardware ray-tracing GPU, though custom software GPU ray tracing can also be built for similar problems. The underlying stack is based on Vulkan and VK_KHR_raytracing. The documentation says AMD and Intel are supported, but currently recommends Nvidia Ampere-capable servers. Publicly supported games include CS:GO, Team Fortress 2, and Quake II. CS:GO can be integrated via SourceMod, while TF2 integration, based on the CS:GO implementation, can be completed within 5 business days.
On pricing, the page only states that the project is fully open source under a commercial license and that the source code is available on GitHub. It does not disclose licensing fees, subscriptions, per-server pricing, or support costs. No compliance certifications are mentioned. Management and alerting capabilities are also not disclosed, such as an admin console, ban-system integration, log auditing, reporting, or alert notifications. For production commercial use, teams would need to further confirm the operations toolchain and support boundaries.
Its strengths are a clear technical approach, non-intrusive design, high server-side trustworthiness, and existing integration examples across multiple games. Source code reviewability also makes it easier to customize deeply. The limitations are a high hardware threshold, limited publicly supported games, and a focus mainly on wallhack issues. It cannot replace VAC, EAC, BattlEye, or a publisher-grade game security system. SauRay is best suited to competitive game teams with game server development capabilities, the budget to absorb GPU costs, and a specific need to address wallhack cheats.
The page does not provide information about Mainland China access, payment methods, or local services, so availability cannot be confirmed. For deployment in China, teams would also need to evaluate GitHub accessibility, cross-border communication, GPU cloud resources, and payment/contract issues. Comparable alternatives or complementary solutions include Valve Anti-Cheat, Easy Anti-Cheat, BattlEye, Tencent Games Security, and NetEase Yidun Game Security.
β This review is compiled from public sources and does not constitute a purchase recommendation. Verify all facts on the vendor's official site. Verify on sauray.tech official site.
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