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Advanced Combat Tracker (ACT) is a combat log parser designed for massively multiplayer online games (MMOs). Originally developed for EverQuest II (EQ2), it has since evolved into a general-purpose parsing platform that supports many major MMOs, including Final Fantasy XIV (FFXIV) and Star Wars: The Old Republic, through its plugin system.
Parsing Capabilities: ACT supports real-time log parsing and offline log importing, allowing it to record and track combat data for an entire group. Its data granularity is extremely detailed, ranging from overall encounter summaries to specific individual actions.
Visualization and Export: It offers multiple views, including tables, charts, and timelines such as Encounter VCR. It also supports Mini-Parse overlay windows, web interfaces, and Logitech LCD displays. Data can be exported in various formats, including text, HTML, XML, FTP, and ODBC.
Extensibility and Ecosystem: ACT’s core strength lies in its powerful .NET-based plugin API, which allows plugins to be developed in C# or VB.NET. Its hosted plugin ecosystem is mature and extensive, with examples such as FFXIV parsing plugins and Cactbot. Most game parsing plugins are open source, providing strong references for developers.
Assistive Features: Built-in spell timers and custom triggers can provide audio alerts or countdowns based on log events, greatly improving the in-game combat experience.
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Pros: Mature plugin ecosystem with high extensibility; deep data parsing dimensions and flexible export options; custom triggers provide significant practical combat assistance; open-source plugins support community learning and iteration.
Cons: Built on .NET and primarily oriented toward the Windows ecosystem, with weak cross-platform support; the main program is updated relatively infrequently, with the last update 114 days ago; the large number of features results in a relatively steep learning curve.
Best suited for hardcore MMO players and guild administrators who need combat reviews and statistical analysis, as well as developers looking to use C#/.NET skills to build game-assist plugins.
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