Dimension scores are derived from public data and fields; weighted into the composite. Reference only.
FS Force is a force-feedback plugin developed by Dirks Software for the legacy Microsoft Flight Simulator ecosystem, designed to be used with a force feedback joystick. Its core purpose is not to serve as a general development tool, but to use DirectX technology to enhance joystick feel in flight simulation, including realistic control loading, airspeed-dependent centering forces, trim forces, stall buffeting, and various ground feedback effects. The main text clearly states that it is compatible with FSX, FSX-SE, P3D, and FSW, but not compatible with MSFS 2020. Existing users can also download and purchase FS Force 1 for FS8/FS9.
For in-flight effects, FS Force provides landing gear extension/retraction jolts, subtle buffeting with the gear down, airspeed-based centering force, a custom trim system, and stall buffeting. In particular, the centering force can link airspeed to control force through a chart, making the controls feel “softer” during low-speed approaches and “heavier” during high-speed cruise. Ground effects include taxiway surface grooves, full-throttle vibration, braking force, high-speed braking vibration, touchdown impact, friction, and damping. All force feedback effects can be customized or disabled.
Profile Manager is its main configuration tool and can assign a profile to each aircraft. The software includes presets such as Light GA, Business Jet, and Jet Heavy, while also allowing users to modify or create new profiles. The collected content explains the purpose, trigger scenarios, and realism trade-offs of different force feedback effects in detail, and references online help documentation, which appears fairly readable. However, there is no mention of an API, SDK, automation interface, or third-party integration, so it is not suitable if you expect it to function as an extensible “development platform.”
The main text only states that it can be downloaded and purchased, and that a demo version is available. The demo allows users to experience the full force feedback effects in the Seattle/KSEA area, but pricing and payment methods are not disclosed. The main limitations are hardware and platform related: a force feedback joystick is required, and MSFS 2020 is not supported, which significantly affects adoption among modern users.
Its advantages are the wide range of force feedback dimensions, flexible per-aircraft profile management, and coverage of the full flight process, including taxiing, takeoff, cruise, stall, and landing. Its drawbacks are that it targets an older simulator ecosystem, has a high hardware barrier, and lacks sufficient pricing and payment information. It is suitable for flight simulation users who still use FSX/P3D/FSW and care about control feel. If you mainly use MSFS 2020 or do not have a force feedback joystick, it is not a good fit.
The main text does not provide information about access, payment, or mirrors for mainland China, so china_access can only be assessed as unknown. If domestic access or payment is limited, users may need to look for alternative force feedback solutions or hardware driver tools recommended by local flight simulation communities.
⚠ This review is compiled from public sources and does not constitute a purchase recommendation. Verify all facts on the vendor's official site. Verify on fs-force.com official site.
fs-force.com is an Unknown Gaming provider. TG4G tracks its product information, an overall rating of 6.0/10, and a China-accessibility score of Workable. Click "Visit Official Site" to reach fs-force.com directly.