Dimension scores are derived from public data and fields; weighted into the composite. Reference only.
SIXTYFOUR is a design and production service provider focused on immersive digital experiences, serving companies, museums, and educational institutions. Its core focus is not online design tools, but physical exhibition spaces—combining large-format video projection, interactive storytelling, and custom software to create immersive visitor-facing environments.
Based on the site content, SIXTYFOUR offers a fairly complete digital exhibition workflow. In the early stage, it uses previsualization and 3D modeling to help clients understand the spatial impact before production. In the middle stage, it handles content and experience design such as multimedia storytelling, digital interfaces, video walls, AR, touch and touchless interactions, and projection mapping. In the later stage, it also covers custom software development, interaction flows, interface design, hardware procurement, interactive kiosks, sensor installations, video wall installation, and system maintenance. Its methodology emphasizes a visitor-centered approach, educational goals, accessibility, and seamless integration with the physical space.
The website does not disclose any packages, starting prices, or project quotation methods. Given that the service includes custom content, software, and hardware integration, it is closer to project-based consulting and production than a standardized subscription product. Key details such as licensing and copyright ownership, source file delivery, and maintenance SLAs are also not explained, so they would need to be confirmed through business discussions.
Its main strength is a complete service chain: it understands exhibition storytelling while also covering digital production and hardware implementation, making it suitable for complex offline spatial projects. Ongoing maintenance and technical support can also help reduce operational risk after an exhibition goes live. The downside is limited transparency on the website, with a lack of detailed case studies, team background, technical stack, and pricing information. Some pages also contain template placeholder text, and the contact form shows errors, which undermines professional credibility.
It is better suited to museums, cultural exhibition venues, educational institutions, corporate experience centers, and other clients with higher budgets who need customized immersive spaces. It is not a good fit for individual designers looking for self-service design software, template libraries, or low-cost visual tools.
The content does not provide information about servers, service regions, or access from China, so this can only be marked as unknown for now.
⚠ This review is compiled from public sources and does not constitute a purchase recommendation. Verify all facts on the vendor's official site. Verify on 64.design official site.
64.design is an United States Design & Creative provider. TG4G tracks its product information, an overall rating of 5.0/10, and a China-accessibility score of Limited (proxy recommended). Click "Visit Official Site" to reach 64.design directly.